Thanks to the convenience of modern libraries, getting started with WebXR is a matter of minutes and 57 lines of code.
The only applications you'll need to get up and running are a WebXR-capable web browser and a text editor.
By the end of this tutorial, you'll have a model rendered in a WebXR session. If you have a headset, you will be able to move around the model in 3D. However, displaying and using controllers will not be covered in this material.